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Free Fire x Jujutsu Kaisen Guide: Unlock Hollow Purple & Malevolent Shrine (OB52)

1. Introduction: The Jujutsu Awakening is Finally Here

If you’ve been glued to the Advance Server leaks like I have since December, you know that the OB52 update wasn’t just another patch—it was a promise. A promise that Garena was finally going to break the mold. Well, survivors, I’ve logged my hours, I’ve burned through thousands of Cursed Energy, and I’m here to tell you: the “Jujutsu Awakening” is real, and it is absolutely terrifying in the best way possible.1

We’ve seen collaborations before. We had the Titans stomping around Bermuda; we had One Punch Man skins. But this? This is different. This isn’t just about slapping a Satoru Gojo skin on your character and calling it a day. The OB52 update, released on January 9, 2026 (with full global rollout hitting by Jan 14), has fundamentally rewritten the combat code of Free Fire.1

I remember dropping into my first match post-update. The sky over Peak looked different—darker, heavier. There were these pulsating piles of Cursed Energy scattered around the map like glowing embers. And then it happened. I was holding a solid angle behind a Gloo Wall, feeling safe, feeling like I had the upper hand. Then, out of nowhere, a purple orb phased through the wall, obliterated my cover, and knocked me back before I could even tap my gloo button again. That was my introduction to Gojo’s Hollow Purple, and honestly? I wasn’t even mad. I was hyped.

This guide isn’t just a list of stats. It’s a survival manual. We are going to dive deep—and I mean deep—into how you can unlock these god-tier abilities, how to manage the new Cursed Energy economy, and how to stop getting wiped by Sukuna’s domain in the final circle. Whether you’re a Solo rank grinder or the IGL (In-Game Leader) for your squad, the meta has shifted, and if you don’t adapt, you’re going to get exorcised.


2. The New Currency: Mastering the Cursed Energy Economy

Before we talk about nuking enemies with Hollow Purple, we have to talk about the fuel. Cursed Energy. In OB52, this is your lifeline. It’s a secondary currency that exists alongside FF Coins, but it’s arguably more valuable because it buys you superpowers.

Scavenging and Farming

You’ll find Cursed Energy piles scattered across every map—Bermuda, Purgatory, Alpine, Nexterra—they all have them.3

  • The Visuals: They look like small, swirling rifts of dark energy on the ground. You can’t miss them.
  • The Mechanic: You don’t “loot” them like a medkit. You just walk near them, and you automatically absorb the energy. It’s fluid, it’s fast, and it keeps the momentum going.
  • Regeneration: Here’s the kicker—some piles regenerate over time.3 This means holding a compound with a Cursed Energy spawn is a legitimate strategy now. You can farm it, wait for the cooldown, and farm it again.

The Combat Economy

You also earn Cursed Energy by eliminating enemies.3 This rewards aggressive play. If you’re playing passive, hiding in bushes, you’re going to be starved for energy and locked out of the best abilities. If you’re taking fights, you’re getting stronger. It’s a snowball effect. You can also buy energy from Vending Machines, which adds another layer to your FF Coin spending strategy. Do you buy a Level 3 Vest, or do you buy enough energy to unlock a Domain Expansion?


3. Cursed Techniques: The New Arsenal Explained

We have five new Cursed Techniques and one Cursed Tool available in the dedicated unlock panel.3 Let’s break them down, gamer-to-gamer.

3.1. Divergent Fist (Yuji Itadori)

  • The Rusher’s Dream
  • Cost: 100 Cursed Energy 3

What It Does:

You know that feeling when you try to rush a camper, but they just keep spamming walls? Divergent Fist is the answer. When you activate this, your character dashes forward—it feels like a sudden burst of Alok’s speed mixed with Tatsuya’s dash—and you strike the enemy.

But here’s the lore-accurate beauty of it: it hits twice. The first impact deals 30 DMG, and then, just like in the anime, a split-second later, a second impact hits for another 30 DMG.3

Best Use Cases:

  • The Gloo Breaker: This thing damages up to 3 Gloo Walls in its path.3 If an enemy thinks they are safe behind a triple-stack wall, you just dash through, shatter their defense, and tag them for damage all in one motion.
  • The Finisher: Early game, when enemies might not have vests, that 60 damage burst is lethal.

Risks:

It’s a melee-range commit. If you miss the dash, you are standing right next to an enemy with your animation locked. Don’t use this unless you are sure you can secure the knock.

3.2. Kugisaki’s Hammer (Nobara Kugisaki)

  • The Infinite Ammo Engine
  • Cost: 50 (Lv.1) / 50 (Lv.2) / 100 (Lv.3) 3

What It Does:

This isn’t a skill; it’s a Cursed Tool that replaces your main weapon slot. It’s Nobara’s signature hammer and nails. The biggest selling point? Unlimited Ammo.3

Best Use Cases:

  • Suppression Fire: In squad modes, having one teammate with the Hammer is insane. You can just keep firing. You never have to reload. You never have to stop pressure. You can force enemies to keep their heads down while your flankers move up.
  • Resource Starvation: In the final circles of BR where loot is scarce, having a weapon that doesn’t need AR ammo is a lifesaver.

Risks:

It doesn’t have the burst DPS of an MP40 or the range of an AWM. It’s a mid-range utility weapon. Do not try to out-DPS a Groza with this in a straight 1v1 unless you have cover.

3.3. Ember Insects (Jogo)

  • The Ultimate Scout
  • Cost: 100 Cursed Energy 3

What It Does:

You summon these nasty little exploding bugs. They automatically track the nearest enemy.3 Read that again: automatically track. It’s basically a wall-hack that explodes.

They hit for 25 DMG and leave a burning area (1m radius) that does 5 DMG/sec for 3 seconds.3

Best Use Cases:

  • Bush Checking: Never face-check a bush again. Throw the insects. If they fly toward a tree or a rock, you know someone is there.
  • ** flushing Campers:** If someone is hiding in the attic of a house, throw the bugs through the window. They’ll track the enemy, burn them, and panic them.

Risks:

The damage is low (40 total). It’s not a killing move; it’s an info move. Don’t rely on it to win a fight, rely on it to start a fight.


4. Deep Dive: Satoru Gojo’s “Unlimited Void”

The 1v1 Gulag Mechanic

Unlock Requirement: Spend 300 Cursed Energy First -> Pay 100 Energy to Unlock.3

This is the big one. The one everyone wants. Unlimited Void is Satoru Gojo’s Domain Expansion, and Garena has implemented it in a way that is honestly genius for a Battle Royale.

How It Works:

You activate the domain, and it ignores cover. It grabs a single enemy within range and pulls both of you into a Void Dimension.

You leave the map. You leave the lobby. It’s just you and your victim in a space filled with cosmic energy.

  • The Buffs: As the caster (Gojo), you are immediately restored to Full HP. You get +30 Shield Points. You get a +5% Movement Speed boost.3
  • The Duel: The domain lasts 30 seconds. You have to fight.
  • The Stakes: If you kill the enemy, the domain ends, and you spawn back on the map. If the enemy kills you, you die instantly. There is no “knocked down” state inside the domain. The loser is Eliminated instantly.3

Tactical Uses:

  1. The Clutch Reset: Imagine you are fighting a 1v4. You knock two, but you have 10 HP left. The third guy is pushing you. You pop Unlimited Void on him. Boom—you are safe from the fourth guy, your HP is back to 100%, and you have a stat advantage to kill the third guy. You win the duel, come back, and now it’s just a 1v1 against the last guy. It’s the ultimate clutch tool.
  2. Kidnapping the Carry: Is the enemy team being carried by one cracked sniper? Use the Void to kidnap him. Take him out of the fight so your squad can wipe his weaker teammates.

Counterplay:

If you get pulled into the Void, do not panic. You are at a disadvantage (the enemy has full HP and speed), but you still have your gun skill. Equip your shotgun (M1887 or MAC10) immediately. The Gojo user is going to try to rush you because they feel invincible. Use that confidence against them. Pre-fire corners and try to out-aim them.


5. Deep Dive: Ryomen Sukuna’s “Malevolent Shrine”

The Gloo Wall Destroyer

Unlock Requirement: Spend 300 Cursed Energy First -> Pay 100 Energy to Unlock.3

If Gojo is about precision, Sukuna is about chaos. Malevolent Shrine is the most destructive area-of-effect ability ever added to Free Fire.

How It Works:

You cast it, and a 10-meter radius zone turns crimson red. The sky darkens. It looks apocalyptic.

  • Player Damage: It deals 5 DMG every 0.5 seconds to enemies inside. That’s 10 DPS. It’s not instant death, but it stops healing and armor repair.3
  • The Real Threat: It deals 400 DMG per second to enemy Gloo Walls.3

Why It Breaks the Meta:

Let’s do the math. A standard Gloo Wall has about 900-1200 HP (depending on buffs like Nairi or Robo pet). Malevolent Shrine shreds a fresh Gloo Wall in 2 to 3 seconds.

In high-ranked play, the endgame is all about “Gloo Wall Spam.” You build a fortress in the open field. Sukuna’s Domain deletes that strategy.

Tactical Uses:

  • The End-Game Win Condition: Circle 6 or 7. Everyone is huddled behind walls. You pop Malevolent Shrine. Every single wall in the radius crumbles instantly. The enemies are naked in the open. Your squad mows them down. It is that simple.
  • Breaking Sieges: If a team is camping a Revival Point behind walls, use the Shrine. They cannot rebuild walls fast enough to stop the 400 DPS decay. They have to move.

How to Avoid Getting Wiped:

If you see the red sky of Malevolent Shrine, run. Do not try to repair your walls. Do not try to place more walls. They will melt. Your only hope is to use movement skills (Tatsuya, Joseph) to get out of the 10m radius immediately. If you stay, you die.


6. Deep Dive: Satoru Gojo’s “Hollow Purple”

The Wall-Hacking Nuke

Unlock Requirement: 100 Cursed Energy.3

This technique is Satoru Gojo’s signature offensive move, and in Free Fire, it acts as the ultimate anti-camper artillery.

Mechanics:

When you cast Hollow Purple, you launch a massive orb of imaginary mass that travels 80 meters forward.

  • Intangibility: It ignores everything. Buildings, walls, Gloo Walls, terrain—it passes right through them.3
  • Damage: It deals 70 DMG to anything it touches as it travels. It also applies a Knockback effect.3
  • Explosion: When it reaches its max range or hits a designated point, it explodes for an additional 40 DMG.3

Meta Impact:

This changes how we play buildings. Before, if you were on the second floor of the Clock Tower or the new Jujutsu High halls, you were safe. Now? A player 80 meters away can fire a Hollow Purple that passes through the entire building, hitting you for 110 DMG without ever seeing you. It forces players to stay mobile. You can’t just sit in a corner anymore.

Best Use Case:

Use Moco or Clu to get enemy locations. Once you see a red dot stationary behind a wall, fire Hollow Purple. You’ll tag them for heavy damage, force them to heal, and that gives you the window to push.


7. Peak Redesign: Welcome to Jujutsu High

Garena didn’t just add skills; they terraformed the map. Peak, the legendary hot-drop zone of Bermuda, is gone. In its place stands the Tokyo Prefectural Jujutsu High School.4

The Layout & Visuals

The redesign is stunning. The scattered, broken houses of Peak are replaced by a cohesive, traditional Japanese institutional complex.

  • Architecture: We’re talking massive wooden temples with curved tile roofs. The textures are high-res, featuring dark wood and white plaster that contrasts beautifully with the green grass of Bermuda.
  • Verticality: The roofs are accessible and offer incredible sightlines, but they are slippery slopes—literally. The vertical combat here is intense. You need to be checking the eaves and the ridges constantly.
  • The Courtyards: Between the buildings are wide, open courtyards. These are dangerous. They are killing fields designed for long-range AR battles (Groza/SVD). Crossing them without smoke or Tatsuya is suicide.

Loot Flow & Hot Drops

This is the new “Blue Zone” permanently. The loot density at Jujutsu High is cranked up to 11.

  • Cursed Energy Piles: They are everywhere here. If you drop Jujutsu High and survive the initial skirmish, you are almost guaranteed to leave with enough energy to unlock a Domain Expansion.3
  • Battle Royale vs Clash Squad: This redesign is available in both modes. In Clash Squad, the layout forces mid-range fights. The “Jujutsu Clash” mode makes this map absolutely chaotic with domains popping off in the courtyard.3

8. Unlock Costs: The Grind Guide

To help you plan your economy, I’ve broken down the costs. You need to know exactly how much energy you need so you aren’t caught short.

Cursed Energy Unlock Table

Cursed TechniqueUnlock Cost (Energy)Pre-Requisite to UnlockCasual Grind TimeHardcore Grind Time
Kugisaki’s Hammer (Lv.1)50None~30 Seconds (1 Pile)Instant
Divergent Fist (Yuji)100None~1 Minute (2 Piles)~30 Seconds
Hollow Purple (Gojo)100None~1 Minute (2 Piles)~30 Seconds
Ember Insects (Jogo)100None~1 Minute (2 Piles)~30 Seconds
Unlimited Void (Gojo)100Spend 300 Energy FirstMid-Game (Total 400)Early-Mid Game
Malevolent Shrine (Sukuna)100Spend 300 Energy FirstMid-Game (Total 400)Early-Mid Game

Pro Tip: For the Domains (Void/Shrine), you need a total of 400 Energy. You can’t just buy the domain immediately. You have to “level up” by spending 300 on other stuff first (like the Hammer upgrades or Divergent Fist). Plan your spending! Don’t hoard 400 energy and expect to buy the domain instantly; you have to unlock the lower tiers first to reach the threshold.3


9. Strategy & Meta Analysis: Surviving OB52

This update has shifted the meta from “Gloo Wall Supremacy” to “Mobility & Ability Management.” Here is how you should adapt your playstyle.

Solo Rank Push

  • Best Technique:Unlimited Void.
    • Why: Solo is full of third-partying rats. Unlimited Void allows you to isolate your fights. If you get jumped, pull the attacker into the void. It’s your safety net.
  • Playstyle: Passive-Aggressive. Farm your 400 energy safely on the edges of the map, then move in to hunt. Don’t take fights early unless you have energy.

Squad Play Roles

You need to assign roles based on these techniques.

  • The Entry Fragger: Uses Divergent Fist. They rush in, break the walls, and create chaos.
  • The Support/Anchor: Uses Malevolent Shrine. They save their energy for the final circle to destroy enemy cover.
  • The Sniper: Uses Hollow Purple. They punish enemies who try to heal behind cover.
  • The Scout: Uses Ember Insects. They clear buildings before the squad moves in.

Aggressive vs. Defensive

  • Defense is Dead: I cannot stress this enough. Sitting still is death in OB52. Hollow Purple goes through walls. Sukuna melts Gloo Walls.
  • New Defense: The new defense is information and speed. You need to know where the enemy is (Ember Insects/Moco) and you need to be able to move (Divergent Fist/Tatsuya).

Common Mistakes

  1. Ignoring Energy Piles: I see so many players running past energy piles. That is literally throwing the game. Stop, pick it up. It takes 1 second.
  2. Panicking in the Void: When players get pulled into Gojo’s domain, they often freeze or just spray and pray. Stay calm. It’s just a 1v1. You have the skills.
  3. Using Malevolent Shrine Too Early: Don’t waste your domain on one guy in the open. Save it for when a squad has fortified a position.

10. Conclusion: Embrace the Curse

The Free Fire x Jujutsu Kaisen collaboration is hands down the most ambitious update Garena has ever delivered. They haven’t just added skins; they’ve added power. The feeling of popping Unlimited Void and pulling an enemy into your world, or watching a squad panic as Malevolent Shrine dissolves their defenses—it’s peak gaming satisfaction.

But remember, with great power comes great sweaty lobbies. The skill gap has widened. You need to master the Cursed Energy economy. You need to learn the timing of Divergent Fist. You need to be fearless in the Void.

So, drop into Jujutsu High, farm that energy, and show them why you are the Special Grade sorcerer of Bermuda. I’ll see you in the Void. Booyah!


11. Frequently Asked Questions (FAQs)

Q: Can I use Hollow Purple to kill campers in buildings?

A: Absolutely. Hollow Purple travels 80 meters and ignores all walls and buildings. It is the perfect counter to campers hiding in the upper floors of houses.3

Q: Does Malevolent Shrine hurt my teammates?

A: No, Cursed Techniques in Free Fire follow standard friendly-fire rules. Your domain will not hurt your squadmates, but it will destroy enemy Gloo Walls.3

Q: How do I unlock the Domain Expansions (Void/Shrine)?

A: You cannot unlock them immediately. You must first spend a total of 300 Cursed Energy on other items/skills in the panel. Once you have spent 300, the option to unlock the Domain for 100 Energy becomes available.3

Q: Is the Jujutsu High map available in Ranked?

A: Yes, the redesigned Peak (Jujutsu High) is part of the Bermuda map in both Battle Royale and Clash Squad ranked modes for the duration of the event.3

Q: Do Cursed Energy piles respawn?

A: Yes! Some Cursed Energy piles on the map will regenerate over time, allowing you to farm the same spot if you hold the area.3


12. Image Plan

To make your blog post pop, you need visuals. Since I can’t generate images, here is a detailed plan for you to source or create them.

  • Image 1: The Clash of Domains (Header)
    • Description: Split screen art. Left side: Gojo Satoru with the blue/purple “Unlimited Void” effect. Right side: Sukuna with the red “Malevolent Shrine” effect. Center: Free Fire logo.
    • Alt Text: Free Fire x Jujutsu Kaisen OB52 Update Gojo vs Sukuna Domain Expansion.
  • Image 2: Jujutsu High Map Overview
    • Description: Aerial view of the new Peak area showing the Japanese temple architecture and courtyards.
    • Alt Text: Free Fire Bermuda Map Redesign Jujutsu High School Peak.
  • Image 3: Hollow Purple in Action
    • Description: Gameplay screenshot of the purple orb passing through a Gloo Wall and hitting an enemy behind it.
    • Alt Text: Gojo Hollow Purple Cursed Technique Gameplay Free Fire.
  • Image 4: Inside the Void
    • Description: Screenshot of the 1v1 duel inside Unlimited Void. Cosmic background, UI showing the 30s timer.
    • Alt Text: Satoru Gojo Unlimited Void Domain Duel Free Fire.
  • Image 5: Sukuna’s Destruction
    • Description: Sukuna standing in his domain (red radius), with multiple broken/crumbling Gloo Walls around him.
    • Alt Text: Ryomen Sukuna Malevolent Shrine Destroying Gloo Walls.
  • Image 6: Unlock Panel UI
    • Description: Close-up of the in-game menu showing the Cursed Energy costs for the 5 techniques.
    • Alt Text: Free Fire Cursed Technique Unlock Menu OB52.

(Content based on Garena Free Fire OB52 Patch Notes and Jujutsu Kaisen Collaboration Event Details, released Jan 2026).